After we’ve introduced a time manipulation device for a VR-Story in our first VR project, Quanero – The Relativity of Time, let’s go one step further. Now, it’s not just about watching the story, but actively seeking for decisive events and connect these to a causal network of evidence in order to prove accusations, or to refute them. To achieve that, we have developed a new storytelling concept which is tied to a game mechanic.
In addition, we have scanned our actors and use their own avatars for the motion capturing, in order to create as believable characters as possible.
Our last project on steam: